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  v0.88 Is Here - Jun '03
Version 0.88 of Call of Combat has been released! Here is what KAding had to say about it in THIS forum thread:

Right,

After another 24 hour delay I think I am finally ready to release this sucker. Mind you, I don’t know if it’ll work . All the minor and major changes I have made to the game code in the last few months have caused some troubles when I tried to put this thing on the internet. I think I have resolved most problems now though.

To play you’ll need to register on this page. Once you’ve done that you can load the lobby: Beta Lobby. You can also go to the downloads section of the homepage. You will not be able to change anything after you have registered for this beta, so you will be stuck with the AG you used on the registration form. Most likely you will have to reregister anyway once this version leaves beta. The game still doesn’t keep any stats!

Remember that this version is still very much in beta, I have not tested most features properly. In the following areas I am still very much expecting problems:

• The authentication server. I am not sure how long it will keep running, it’s bound to fail at one time and another. I still need to create a few scripts that ensure it is up and running at all times.
• Rejoining the game after being booted is probably going to have some quirks as well, which may or may not render the game unplayable .

A bit about authentication: All servers will require authentication, both public and private. If the authentication server is somehow malfunctioning I suggest you report it and go back to v0.864c. The lobby chat is not secure! With that I mean that although you have to login when entering the lobby, people in the chat could possibly not be who they claim to be, just like it is in v0.864c. I am still working on proper authentication for the chat. The rooms are fully authenticated though.

Let me give a list of what changed in v0.88, compared to the current v0.864c. This is the same list a posted on the forum a week or two ago, except for two new features, the automatic underlining of links and emails in both the lobby and game chat, and a ‘latest news’ welcome message in the lobby.

The game:
• The game now supports different floor types
• It will no longer be possible to multiply weapons
• You can now use “/score” and “/time” in the chat box to get some info in case you are not playing yourself
• Login has been implemented, everyone will have a unique ID
• It is now possible to join a room while a game is in progress
• Soldiers will now remain in the game as ‘ghosts’ (and can be killed) if someone leaves during a game.
• It is now possible to rejoin a game if you have been disconnected from it. Say, you have a short power outage and get disconnected. You can then rejoin the room and continue playing!
• Grass is now shown properly on Ati Radeon graphics systems
• Several minor bug fixes have also been taken care of
• URLs and email links now automatically get underlined in the chat

The server:
• A lot has happened to the server ‘under the hood’ to prepare it for authentication, stats and remote management.
• A ‘ban management’ system has been added, which allows you to easily ban certain usernames or IP addresses for a specified time period. This will also be stored on disk, so it won’t be gone after a reboot.
• It is now possible to do a soft restart of the server. If a game is in progress it will be discontinued, but this way it is possible to reinitialize the server without having to restart the whole program.
• There is now an option to log all server activity to a file. You will be able to see who joined, what was being said and the games that were played.
• You will now be able to password protect a game, meaning the only people who know the password can get in. In case you want to do private regiment training on your own server, without annoying people barging in .

Admin tools:
• The servers can now be remotely controlled by MPs. Meaning if there is a problem or certain settings need to be changed, the MPs will have the power to do so.
• A tool was developed for MPs to easily ban people from the rooms
• Within a few days after this release we should have several official servers online that should be up 24/7 with a decent connection.

The lobby:
• The lobby will now show properly which map being played on a server
• Instead of just being able to see who is in a room, you will also be able to see who is playing exactly, who is on what team, what phase the game is in, the time left before the game ends and the current score.
• URLs and email links now automatically get underlined in the chat
• A ‘Latest news’ welcome message has been added to the chat

I will from now on be back online to help manage the game. So I’ll be active on the forums and on MSN. Please report any problems with either v0.864c or v0.88 on the forum! Never assume I know anything, I am usually very badly informed!

I suggest we get make this update official ASAP and then I can start working on the stats! Stats is what you guys want, right??

KAding


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